GAME ART / PROJECT 2 : 2D/3D CHARACTER AND ENVIRONMENT
08.06.2023 - 28.06.2023 (Week 10 - Week 13)
Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in
Creative Media
Game Art
Project 2 : 2D/3D Character and Environment (Testing and Porting)
INSTRUCTIONS :
PROGRESSION :
- CHARACTER PROGRESSION
Commander S. is the character I chose for my 3D model. I believe that the character I created is the best fit for this type of game genre. However, as the 3D evolution progressed, I made several alterations to the character.
Figure 1.0 Commander S.
And, as requested, I began 3D modelling Commander S. It was actually quite enjoyable because this character has a lot of armour on his body, and the most unique thing about him is that he utilises a robotic arm, which makes him stand out even more than the rest of my characters. Here are some examples of my 3D progressions:
Figure 1.1 3D Model Commander S.
Figure 1.2 3D Model Commander S.
Figure 1.3 3D Model Commander S.
- COLORING PROGRESSION
And here are the progressions of my 3D character; I continued with the colouring and used the same colours that I had previously chosen for my figure. This is not the final version, and here are my latest 3D Model developments:
Figure 2.0 3D Colored
Figure 2.1 3D Colored
- FINAL
Figure 3.0 Final Project 2 (PDF)
REFLECTION :
To be honest, anatomy is still my greatest adversary in this specialty. I believe I need to brush up on my anatomy knowledge in order to keep up with the other students in my specialty. However, this class and project provided me with another opportunity to improve and hone my anatomical skills. And I'm delighted it sort of worked.
Overall, this programme provided me with the opportunity that I desperately needed. Mr Kannan was very accommodating and helped me a lot in establishing a decent persona, therefore it was a wonderful experience during this endeavour.
Comments
Post a Comment