VEHICLE AND PROPS DESIGN / PROJECTS
29.08.2022 - 11.12.2022 (Week 1 - Week 15)
Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in
Creative Media Vehicle and Props Design
Projects
INSTRUCTIONS :
PROJECTS :
- PROJECT 1 : PRE - PRODUCTION
- THEME AND CONCEPT :
Figure 1.0 Universe and Concept
For my future vehicle design, I was intrigued in the Victorian-era
steampunk concept; but, I believe this cyberpunk with a dismal future
theme will also be appealing. As a result, I chose this notion and began
observing and learning what things were extremely similar to this type
of concept to assist me in developing a vehicle.
- MOODBOARD :
Figure 1.1 Moodboard (Land)
Figure 1.2 Moodboard (Air)
Figure 1.3 Moodboard (Water)
I started explore my Pinterest to discover a good car for my concept.
Although I wanted to use cyberpunk as the base or theme of my future
car, I also wanted to merge it with a current futuristic sci-fi sort of
vehicle, so that the result would be unique due to these two interesting
theme pairings.
- THUMBNAIL SKETCHES :
Figure 1.4 Thumbnail Sketches (Land)
Figure 1.5 Thumbnail Sketches (Water)
Figure 1.6 Thumbnail Sketches (Air)
- SILHOUETTE SKETCHES :
Figure 1.7 Silhouette Sketches (Land)
Figure 1.8 Silhouette Sketches (Water)
Figure 1.9 Silhouette Sketches (Air)
- ROUGH VALUE PAINTING :
Figure 1.10 Rough Value Painting (Land)
Figure 1.11 Rough Value Painting (Water)
Figure 1.12 Rough Value Painting (Air)
- DETAILS AND PERSPECTIVES :
Figure 1.13 Perspectives and Details
Ultimately, I decided to use my land vehicle as my final project output;
henceforth, I would concentrate more on rendering and designing the
interior of this vehicle in order to complete this project.
- COLORED VEHICLE:
Figure 1.14 Final Color Options
- PROJECT 1 COMPILATION SLIDES:
Figure 1.15 Project 1 Compilation
- PROJECT 2 : PRODUCTION
- VEHICLE RENDER :
Figure 2.0 Vehicle
Figure 2.1 Vehicle (Rendered)
- INTERIOR DESIGN :
Figure 2.2 Vehicle (Rendered)
For the cabin of the vehicle, I was considering emulating the cockpit of a
fighter jet, which is a single-seater vehicle controlled by a yoke or
joystick. As stated previously, given this vehicle was supposed to be from
the year 2077, I attempted to replace as many buttons as possible with
screens.
Figure 2.3 Vehicle Interior (Sketch)
Figure 2.4 Vehicle Interior (Render)
Here are some of the steps I took to create the interior of my automobile.
As previously indicated, the cockpit has a limited amount of buttons
because the big computer screen has replaced them.
Figure 2.5 Interior and Exterior (Rendered)
Here are the final renderings of the vehicle's inside and exterior. The
majority of the body section is made of metal and silver, and the majority
of the colors utilized are orange, black, and silver, which I considered
to be really daring and contemporary.
- PROPS DESIGN :
Figure 2.6 Vehicle Prop (Sketch)
Figure 2.7 Vehicle Prop (Sketch)
I chose to use the yoke or joystick instead for the prop. I decided to
locate inspiration on Pinterest and began designing the prop. I used the
same hue as the truck, which I considered to be really powerful: silver,
metal, and orange.
- PROJECT 2 COMPILATION SLIDES :
Figure 2.8 Project 2 Compilation
- PROJECT 3 : POST PRODUCTION
- ORTHOGRAPHIC :
Figure 3.0 Orthographic
- ADDITIONAL VEHICLES :
Figure 3.0 Second Vehicle (Water)
Figure 3.0 Second Vehicle (Air)
Because I choose to create my car in 2D rather than 3D, the rest of
the suggested vehicle must also be illustrated. Again, I opted to
employ the same color scheme that I selected for the ultimate car.
In addition, both the material and coloring procedure are same.
- FINAL RENDER AND KEY ARTWORK :
Figure 3.1 Final Render Props
Figure 3.2 Final Render Interior
Figure 3.3 Key Artwork
Here are the final output of this semester projects. The vehicle I
choose is the land vehicle that can be operated in both land and air
(Hybrid). I chose the arctic as the background since I discovered
that this vehicle can work flawlessly in the arctic because it has
neither wheels nor anything that directly contacts the rough ground.
- PROJECT 3 COMPILATIONS SLIDES :
Figure 3.4 Project 3 Compilation
REFLECTIONS :
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