CHARACTER DESIGN / TASK 1: PERSONIFICATION


29.08.2022 - 26.09.2022 (Week 10 - Week 15)

Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in Creative Media Character Design
Task 1 : Personification



INSTRUCTIONS :


 





TASK PROGRESSIONS :


  • CHARACTER INTRODUCTION

You are not allowed to create your own universe because it takes so much time for us to build it from scratch, and the very first task that we will be assigned for this semester is to create our very own characters based on a real or existing universe (such as an anime, movie, or video game). Through the process of developing a character's history and biography, we will be required to produce a character who is compatible with the universe that was selected and which makes sense within that universe. 

For my character, I decided to use the world and universe of Mobile Legends, and I created a new character who is related to a real and existing character from Mobile Legends. My character is based on or heavily inspired by Gusion and Aamon, both of whom are well-known players in Mobile Legends; the following is information about them:




Figure 1.0 Character Introduction.



  • SILHOUETTE AND CHARACTER STUDIES 

For this task, we were required to create character sketches (8 silhouette sketches) in order to find the best sketches that we might possibly develop it to create a good character for my chosen universe, which is Mobile Legend. The task was to find the best sketches so that we could possibly develop it to create a good character. As I mentioned earlier, my character will be very inspired by characters from mobile legends and will be dominated by the royal emperor style. Because of this, I decided to make the following eight sketches:



Figure 2.0 Silhouette Sketches.


Figure 2.1 Silhouette Sketches.


Ms. Anis and I came to the conclusion that the character presented in Figure 2.0 lacked the exploration necessary to be the main character or an interesting character for Mobile Legends. On the other hand, she came to the conclusion that the second option presented in Figure 2.1 is interesting, which is why I will continue developing that particular sketch.




  • PROGRESSION 1


Figure 3.0 First Progression.


I decided to go back to the concept where this character is heavily influenced by the sketch that was chosen earlier. In addition, this character was inspired by the character from Mobile Legend itself that is Gusion and Aamon. For the first progression of this character, I decided to refer back to the concept. For this costume, particularly for the cape and the coat, symbolized how introverted or a very close person he is, while the long white hair and his fur symbolized his alias, which is the "Arctic Fox." For this costume, particularly for the cape and the coat, symbolized how introverted or a very close person he is. 

Despite this, neither ms anis nor I were happy with the outcome of my first attempt at developing this character. I blame the outcome on myself. Because the coat covers the entire body, including the body shape, and it is nearly impossible to see the details of the costume behind the coat, Ms. Anis came up with some suggestions for me that I will put into practice on the second progressions. The majority of his body was hidden because the coat covered the entire body, including the body shape.



  • PROGRESSION 2


Figure 3.0 Second Progressions.


Figure 3.1 Second Progressions.


As a part of my final attempt, I made an effort to put into practice the recommendation that Ms. Anis had given the previous week. I made the decision to cut open and uncover the majority of the torso part in order to expose more of his body contour as well as the design and details of his costume. To draw more attention to his costume, I refashioned the coat into a cape in the style of a hero. 

The outfit that this character wears is the aspect of my most recent character design that stands out the most to me. I opted to use Aamon's suit and upper body armor as a reference for the design of my character, in addition to Gusion's belt and pants, which served as inspiration for this particular character.


  • FINAL PROGRESSIONS


Figure 4.0 Personification




INSTRUCTIONS :

Throughout the entirety of this task, I was filled with an intense desire to finally create a character that was connected to the games that I adore. I am able to trace my own development from a series of uninteresting sketches to a badass character. During the course of this assignment, our lecturer, Ms. Anis, was a huge help to us in developing a better character who would be appropriate for the modern gaming industry. Her guidance is not simply advice; rather, it is something that has the potential to boost the students' self-confidence while they are developing their characters. In general, I found that I learned a lot from working on this assignment during this semester.

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