ANATOMY AND CHARACTER SCULPTURE / FINAL PROJECT : POLISHING AND DYNAMIC POSTURE WITH PROPS

    

24.11.2022 - 12.12.2022 (Week 6 - Week 11)

Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in Creative Media Anatomy and Character Sculpture
Final Project



INSTRUCTIONS :




FINAL PROJECT:


  • PROBLEM ARISE


Figure 1.0 Character Posing

For hero pose, I tried to use the transpose master that supposed to be helpful during the character pose. However, the same problems similar like the other students occurred on my laptop. It didn't work and I can't even move my character after I pressed the bind mesh. I can't do anything, even my laptop is extremely hot all of a sudden.

Afterwards, I decided to pose it manually by rotate and move the masked part to create a pleasant look pose. I couldn't do extreme poses because of this problems.



  • CHARACTER POSE


Figure 2.0 Character Turnaround


Figure 2.1 Character Turnaround


Figure 2.2 Character Turnaround

After dealing with problems occurred in Zbrush, I finally finished my pose manually. The pose is very simple but I feel like the pose is suitable with this kind of character. I also added some accessories and props such as the sword.



  • CHARACTER CLOSE UP


Figure 3.0 Character Details


Figure 3.2 Character Details
 

Figure 3.3 Character Details

Here are several close-ups and particulars of my character. I attempted to make my character as believable as possible by adding several features and accessories, including a belt, blush, buttons, and even scars. As you can see, I also applied a variety of patterns to various portions of the outfit.


  • PROPS

Figure 4.0 Props

Due to the fact that my character is meant to be a video game character, I chose to give him a sword and a machine as props. It is not incredibly detailed, but it appears to be a sword, particularly for a prop.


  • FINAL PRESENTATION SLIDES


Figure 5.0 Final Presentation Slides





REFLECTIONS :

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