ANATOMY AND CHARACTER SCULPTURE / FINAL PROJECT : POLISHING AND DYNAMIC POSTURE WITH PROPS
24.11.2022 - 12.12.2022 (Week 6 - Week 11)
Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in
Creative Media Anatomy and Character Sculpture
Final Project
INSTRUCTIONS :
FINAL PROJECT:
- PROBLEM ARISE
Figure 1.0 Character Posing
For hero pose, I tried to use the transpose master that supposed to
be helpful during the character pose. However, the same problems
similar like the other students occurred on my laptop. It didn't
work and I can't even move my character after I pressed the bind
mesh. I can't do anything, even my laptop is extremely hot all of a
sudden.
Afterwards, I decided to pose it manually by rotate and move the
masked part to create a pleasant look pose. I couldn't do extreme
poses because of this problems.
- CHARACTER POSE
Figure 2.0 Character Turnaround
Figure 2.1 Character Turnaround
Figure 2.2 Character Turnaround
After dealing with problems occurred in Zbrush, I finally finished
my pose manually. The pose is very simple but I feel like the pose
is suitable with this kind of character. I also added some
accessories and props such as the sword.
- CHARACTER CLOSE UP
Figure 3.0 Character Details
Figure 3.2 Character Details
Figure 3.3 Character Details
Here are several close-ups and particulars of my character. I attempted to make my character as believable as possible by adding several features and accessories, including a belt, blush, buttons, and even scars. As you can see, I also applied a variety of patterns to various portions of the outfit.
- FINAL PRESENTATION SLIDES
Figure 5.0 Final Presentation Slides
REFLECTIONS :
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