ANATOMY AND CHARACTER SCULPTURE / PROJECT 1 : STYLIZED CHARACTER BLOCKOUT


01.09.2022 - 11.11.2022 (Week 6 - Week 11)

Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in Creative Media Anatomy and Character Sculpture
Project 1



INSTRUCTIONS :






PROJECT 1 :


  • FIRST ATTEMPT (SCULPTING)

Mr. Kannan gave us the recommendation that we begin sculpting our character in ZBrush, the software we were given to use for this project. First, I tackled the body muscle, which is notoriously challenging and time-consuming to sculpt.



Figure 1.0 Character Turnaround (Old)


Figure 1.1 First Attempt

For my first try, I followed Mr. Kannan's advice and used A pose while sculpting my character, which I found more simpler than posing the character first. There is still room for improvement in a number of areas; the head, in particular, has a lot of room to grow.



  • SECOND ATTEMPT (SCULPTING)


Figure 2.0 Second Attempt

The second time around, I zeroed in on the skull and head design. The first thing I did was sculpt the head, and I spent a lot of time perfecting it so that it looked like a real person. Even though my attempts at making the hair were less than stellar, I did make an attempt. Several aspects of the human body can be enhanced in order to produce a more desirable end result.



Figure 2.1 Details



  • FINAL SLIDES

Figure 2.1 Stylized Character Blockout





REFLECTIONS :

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