ANATOMY AND CHARACTER SCULPTURE / PROJECT 1 : STYLIZED CHARACTER BLOCKOUT
01.09.2022 - 11.11.2022 (Week 6 - Week 11)
Muhammad Azka Farezi Septenal / 0351345 / Bachelor of Design (hons) in
Creative Media Anatomy and Character Sculpture
Project 1
INSTRUCTIONS :
PROJECT 1 :
- FIRST ATTEMPT (SCULPTING)
Mr. Kannan gave us the recommendation that we begin sculpting our
character in ZBrush, the software we were given to use for this
project. First, I tackled the body muscle, which is notoriously
challenging and time-consuming to sculpt.
Figure 1.0 Character Turnaround (Old)
Figure 1.1 First Attempt
For my first try, I followed Mr. Kannan's advice and used A pose while
sculpting my character, which I found more simpler than posing the
character first. There is still room for improvement in a number of
areas; the head, in particular, has a lot of room to grow.
- SECOND ATTEMPT (SCULPTING)
Figure 2.0 Second Attempt
The second time around, I zeroed in on the skull and head design. The first thing I did was sculpt the head, and I spent a lot of time perfecting it so that it looked like a real person. Even though my attempts at making the hair were less than stellar, I did make an attempt. Several aspects of the human body can be enhanced in order to produce a more desirable end result.
Figure 2.1 Details
- FINAL SLIDES
Figure 2.1 Stylized Character Blockout
REFLECTIONS :
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